Blake Fisher
Game Designer, Gameplay designer & Programmer
My Demo Reel
My Projects
Here are a list of some of my most recent projects, these range from solo projects to Indie team games released on Steam!
Genre: Local Multiplayer, Top down arcade shooter
Engine: Unity3D
Team Size: 6
Duration: 1 year
Platform: PC
Fire in the Hole: Steam released title
Fire in the Hole is a 2 - 4 player couch co-op twin stick shooter, where players must compete against each other in a Golf arena, competing to Golf the most golf balls while fighting each other off with different guns in intense top down combat. Players use whatever weapons, unique power ups, and wacky types of Golf balls to get an edge on their enemies.
My Responsibilities:
Player Controller
Combat Design
Mechanics Design
Gameplay Design
Programming
Genre: Local Co-operative Multiplayer, Endless Runner
Engine: Unity3D
Team Size: 6
Duration: 1 week
Platform: PC
Speed Tank: ALTCTRL GDC
Speed Tank is a 2 player endless runner game made for the ALTCTRL GDC in 2023, using custom made controllers, both players must coordinate to operate a fast tank, one player who can only see through the turret uses a crank to rotate the cannon and fire on pursuing police cars, while the other player uses two levers which control both treads to drive down a winding road filled with obstacles.
My Responsibilities:
AI Design
Combat Design
Mechanics Design
Gameplay Design
Programming
AI Sheep, Shepherds and Wolves
Genre: Simulation, Singleplayer RTS
Engine: Unity3D
Team Size: 1
Duration: 48 hours
Platform: PC
This is a solo project I made hoping to learn more about how to handle large quantities of different AI types. In this game, AI sheep graze in search for food pellets, Wolves will hunt the lone sheep, and Shepherds will gather in groups to wrangle Sheep and chase away Wolves. If either the Sheep or the Wolves don’t eat, they will starve and despawn.
My Responsibilities:
AI Design
Programming
Behaviour Tree Design
System Design & Balancing
Genre: Survival Simulation
Engine: Unity3D
Team Size: 1
Duration: 48 hours
Platform: PC
AI Fox Survival VS AI Hunter
This is a solo project I made to learn more about AI implementation, AI behaviour trees, survival systems and rivalling AI mechanics both meant to mimic player motivations. In this game, the camera follows a Fox in the woods, rummaging through garbage for food, drinking from ponds, and finding safe shelters for sleep, all while avoiding an AI nightguard who hunts and chases the Fox, if the Nightguard gets too close or the fox remains in its light for too long, the Fox loses, the Fox must avoid this while maintaining its survival needs to avoid death
My Responsibilities:
AI Design
Programming
Behaviour Tree Design
System Design & Balancing
My Experience & Myself
Starting game design quite young, I have 7 years of experience creating games. Most of those early years creating solo projects while taking Game Design courses, I learned I had a skill for creating gameplay mechanics and elements from initial design idea’s to fully playable video games. Leading me to take on Gameplay design roles and programmer roles so I was able to design, iterate, and follow through to finished product while understanding everything it takes to create and iterate on my designs.
Following this passion for game design, I attended Sheridan College’s Bachelor’s Degree in Game Design program and graduated with a 3.7 GPA. There I learnt every aspect of a game development team, making me a great fit for any team as I have had my hand in working and understanding every aspect of creating a game and its development pipeline!
Experience:
Bachelor’s Degree in Game Design
Unity (7 Years)
C# Programming (7 Years)
C++ Programming (7 Years)
Unreal (2 Years)
3 Years developing games in a professional environment
Game Design Tutor at University of Toronto (2024-2024)
Hard Skills:
Gameplay & Mechanics design
CCC Design
C# Programming
Soft Skills:
Problem Solving
Communication
Public speaking
Visual Design documentation
Contact Me!
Blakefisher202@gmail.com
(647) 968-6454